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1. NET Game Programming with DirectX 9.0

by Lobao, Alexandre Santos | Hatton, Ellen.

Publisher: New Delhi: Springer (India), 2004Availability: Items available for loan: Main Library [Call number: 005.133.NET LOB] (1). Items available for reference: Main Library [Call number: 005.133.NET LOB] (1).

2. 3D for iPhone Apps with Blender and SIO2

by MULLEN, Tony.

Publisher: Indiana Wiley pub. 2010Availability: Items available for loan: Main Library [Call number: 005.26 MUL] (2).

3. 3D game engine design : a practical approach to real-time computer graphics /BY David H. Eberly

by Eberly, David H.

Edition: 2nd ed.Publisher: Amsterdam Elsevier 2007Availability: Items available for loan: Engineering Library [Call number: 006.693 EBE] (1).

4. AI for game developers / by David M. Bourg and Glenn Seemann

by BOURG, David M | Seemann, Glenn.

Publisher: Bangalore Shroff pub. 2004Availability: Items available for loan: Main Library [Call number: 005.3 BOU] (1).

5. Basic Computer Games / edited by David H. Ahi

by Ahi, David H [Editor].

Publisher: New York Workman Pub. 1978Availability: Items available for loan: Engineering Library [Call number: 794.8 BAS] (1).

6. Game physics / [by] David H.Eberly, Ken Shoemake

by EBERLY, David H.

Publisher: New Delhi Morgan Kaufmann 2005Availability: Items available for loan: Main Library [Call number: 006.6 EBE] (1). Items available for reference: Main Library [Call number: 006.6 EBE] (1).

7. Sathuta saha denuma genena oariyanaka krida / Duglus Jayasooriya

by Jayasooriya, Duglus.

Publisher: Dankotuwa Sankalpa Prakashakayo 2004Availability: Items available for loan: Main Library [Call number: 794.81 JAY] (1).

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