3D game engine design : a practical approach to real-time computer graphics /BY David H. Eberly
By: Eberly, David H.
Publisher: Amsterdam Elsevier 2007Edition: 2nd ed.Description: xxii, 1018 p.ISBN: 9780122290633.Subject(s): 3D display systems | Computer graphics![](/opac-tmpl/bootstrap/images/filefind.png)
![](/opac-tmpl/bootstrap/images/filefind.png)
![](/opac-tmpl/bootstrap/images/filefind.png)
Item type | Current location | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
![]() |
Engineering Library Science & Technology | S | 006.693 EBE (Browse shelf) | Available | 252786 |
Includes appendix, references and index.
There are no comments for this item.