000 | 00724nam a2200241Ia 4500 | ||
---|---|---|---|
999 |
_c207 _d207 |
||
005 | 20200521104532.0 | ||
008 | 180712s9999 xx 000 0 und d | ||
020 | _a9780122290633 | ||
041 | _aEN | ||
082 |
_a006.693 _bEBE _223 |
||
100 | _aEberly, David H. | ||
245 |
_a3D game engine design : _ba practical approach to real-time computer graphics _c/BY David H. Eberly |
||
250 | _a2nd ed. | ||
260 |
_aAmsterdam _bElsevier _c2007 |
||
300 | _axxii, 1018 p. | ||
500 | _aIncludes appendix, references and index. | ||
509 | _aNS | ||
650 | _a3D display systems | ||
650 | 4 |
_aComputer graphics _93757 |
|
650 | 0 |
_a Real-time programming _9100341 |
|
650 | 4 |
_aComputer games-Programming _93755 |
|
942 | _cS |