000 | 01737cam a2200325 i 4500 | ||
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999 |
_c184986 _d184985 |
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001 | 20350569 | ||
005 | 20241219103749.0 | ||
008 | 180208s2019 flua b 001 0 eng | ||
010 | _a 2018006067 | ||
020 |
_a9781138058491 _q(hardback : alk. paper) |
||
020 |
_z9780429892394 _q(ebook) |
||
040 | _beng | ||
042 | _apcc | ||
050 | 0 | 0 |
_aHD9993.E452 _bB69 2019 |
082 | 0 | 0 |
_a794.8068/1 _223 _bBOY |
100 | 1 | _aBoyd, S. Gregory, | |
245 | 1 | 0 |
_aVideo game law : _beverything you need to know about legal and business issues in the game industry / _cby S. Gregory Boyd, Brian Pyne, and Sean F. Kane. |
264 | 1 |
_aBoca Raton, FL : _bCRC Press, _c[2019] |
|
300 |
_axix, 254 pages : _billustrations ; _c26 cm |
||
505 | 0 | _aGetting started in the game industry -- How not to make a game -- Intellectual property in the game industry -- The art and science of negotiation -- Explanation of key game industry contracts -- Privacy and data security in the game industry -- Free money! : making use of video game tax incentives -- Beyond goldfarming : virtual property regulations -- Advertising in games -- Gambling in games -- Rating systems -- It's a test! : hypothetical/issue spotter chapter. | |
650 | 0 | _aVideo games industry. | |
650 | 0 |
_aVideo games industry _xLaw and legislation. |
|
650 | 0 |
_aVideo games _xMarketing. |
|
700 | 1 | _aPyne, Brian, | |
700 | 1 | _aKane, Sean F., | |
856 |
_3EB _uhttps://www.taylorfrancis.com/books/mono/10.1201/9780429469992/video-game-law-gregory-boyd-brian-pyne-sean-kane _ySF |
||
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 | _cEB |