000 01737cam a2200325 i 4500
999 _c184986
_d184985
001 20350569
005 20241219103749.0
008 180208s2019 flua b 001 0 eng
010 _a 2018006067
020 _a9781138058491
_q(hardback : alk. paper)
020 _z9780429892394
_q(ebook)
040 _beng
042 _apcc
050 0 0 _aHD9993.E452
_bB69 2019
082 0 0 _a794.8068/1
_223
_bBOY
100 1 _aBoyd, S. Gregory,
245 1 0 _aVideo game law :
_beverything you need to know about legal and business issues in the game industry /
_cby S. Gregory Boyd, Brian Pyne, and Sean F. Kane.
264 1 _aBoca Raton, FL :
_bCRC Press,
_c[2019]
300 _axix, 254 pages :
_billustrations ;
_c26 cm
505 0 _aGetting started in the game industry -- How not to make a game -- Intellectual property in the game industry -- The art and science of negotiation -- Explanation of key game industry contracts -- Privacy and data security in the game industry -- Free money! : making use of video game tax incentives -- Beyond goldfarming : virtual property regulations -- Advertising in games -- Gambling in games -- Rating systems -- It's a test! : hypothetical/issue spotter chapter.
650 0 _aVideo games industry.
650 0 _aVideo games industry
_xLaw and legislation.
650 0 _aVideo games
_xMarketing.
700 1 _aPyne, Brian,
700 1 _aKane, Sean F.,
856 _3EB
_uhttps://www.taylorfrancis.com/books/mono/10.1201/9780429469992/video-game-law-gregory-boyd-brian-pyne-sean-kane
_ySF
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _cEB