000 | 01563cam a2200313 i 4500 | ||
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999 |
_c184719 _d184718 |
||
001 | 19093629 | ||
005 | 20241217085658.0 | ||
008 | 160513s2017 enk b 001 0 eng | ||
010 | _a 2016014153 | ||
020 | _a9781138812277 (pbk.) | ||
020 | _z9781315748900 (ebook) | ||
040 | _beng | ||
042 | _apcc | ||
050 | 0 | 0 |
_aHD9993.E452 _bZ33 2017 |
082 | 0 | 0 |
_a794.8068/8 _223 _bZAC |
100 | 1 |
_aZackariasson, Peter, _d1972- |
|
245 | 1 | 0 |
_aVideo game marketing : _ba student textbook / _cPeter Zackariasson and Mikolaj Dymek. |
264 | 1 |
_aLondon ; _aNew York : _bRoutledge, Taylor & Francis Group, _c2017. |
|
300 |
_avi, 155 pages ; _c24 cm |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aThe market for video games -- Marketing strategy and the marketing mix -- Video game as products or services -- Brands and video games -- Marketing communication and video games -- Marketing research for game development -- Postmodern marketing -- Marketing as practice -- The future of game development -- Advergames and in-game advertising -- Gamification -- Alternate reality games. | |
650 | 0 | _aVideo games industry. | |
650 | 0 |
_aVideo games _xMarketing. |
|
700 | 1 | _aDymek, Mikolaj, | |
856 |
_3EB _uhttps://www.taylorfrancis.com/books/mono/10.4324/9781315748900/video-game-marketing-peter-zackariasson-mikolaj-dymek _ySF |
||
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 | _cEB |