000 01563cam a2200313 i 4500
999 _c184719
_d184718
001 19093629
005 20241217085658.0
008 160513s2017 enk b 001 0 eng
010 _a 2016014153
020 _a9781138812277 (pbk.)
020 _z9781315748900 (ebook)
040 _beng
042 _apcc
050 0 0 _aHD9993.E452
_bZ33 2017
082 0 0 _a794.8068/8
_223
_bZAC
100 1 _aZackariasson, Peter,
_d1972-
245 1 0 _aVideo game marketing :
_ba student textbook /
_cPeter Zackariasson and Mikolaj Dymek.
264 1 _aLondon ;
_aNew York :
_bRoutledge, Taylor & Francis Group,
_c2017.
300 _avi, 155 pages ;
_c24 cm
504 _aIncludes bibliographical references and index.
505 0 _aThe market for video games -- Marketing strategy and the marketing mix -- Video game as products or services -- Brands and video games -- Marketing communication and video games -- Marketing research for game development -- Postmodern marketing -- Marketing as practice -- The future of game development -- Advergames and in-game advertising -- Gamification -- Alternate reality games.
650 0 _aVideo games industry.
650 0 _aVideo games
_xMarketing.
700 1 _aDymek, Mikolaj,
856 _3EB
_uhttps://www.taylorfrancis.com/books/mono/10.4324/9781315748900/video-game-marketing-peter-zackariasson-mikolaj-dymek
_ySF
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _cEB